Hi.
Excuse me, I'm not good at English, so I use google translate.
I have previously asked about grid movement and received an answer, but I am not able to implement it and would like to implement diagonal movement in the roguelike tutorial, is it possible?
(I did not understand the custom controls. Perhaps I need to learn C#?)
I have tried several things, but the diagonal distance is inevitably shorter.
For example, can you make it possible to move to (-1, -1, 0) when pressing W and A at the same time?
If you're using the Makinom roguelike tutorial, you can change the setup of the Change Variables nodes after the Input Key node to have the input from both horizontal and vertical axes.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I would like to ask one more question: I don't want to rotate the player in the interaction controller 2D, is there a way?
Player is represented by marker like this.
However, when the player interacts, it lies down like this.
(It didn't work even if I fixed the Z axis with Rigidbody 2D)
I would like to solve this, is there a good way?
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!