I have a battle where there are two enemies, and one of the abilities they cast depends on them both being alive. I've tried a number of different ways using the Check Status node, including Target: All, which I understand checks if _any_ combatant is dead (player or enemy). At any rate, it always goes to the Failed option next.
Any help is appreciated. An example is attached. Thanks
Nodes like Check Status is used to store/change the active Targets for the ability being used. You simply want to determine if an ability should be used based on data from the combatants.
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And @Dre788 I'll have a look at that approach as well.
I might just write my own battle AI node for this specific use case.
Thanks for your help.