Hey there! I've set up a target highlight system where a highlight schematic triggers a HUD display on the targeted enemy. I'm aiming to create a visual indicator that shows when an attack will exploit a weakness, like displaying a "weak" icon if the attack modifier hits 150.
I attempted to implement this with a HUD condition but couldn't make it work. Do you have any advice on how to achieve it?
I don't think that's currently possible. The attack modifier list HUD components can display only those with strength, weakness, etc., but as a general display and not against the current target selection action.
I'll look into it.
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The attack modifier list HUD components can display only those with strength, weakness, etc., but as a general display and not against the current target selection action.
I'll look into it.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!