NullReferenceException: Object reference not set to an instance of an object
GamingIsLove.ORKFramework.UI.Parts.InventoryMenuPart.DropReceived (GamingIsLove.Makinom.UI.IUIBox origin, System.Int32 index, GamingIsLove.Makinom.UI.DragInfo drag) (at <d28586fd697549eeaf92598ab4e3b892>:0)
GamingIsLove.Makinom.Components.UIBoxComponent.DropReceived (GamingIsLove.Makinom.UI.DragInfo drag) (at <cf41aca9c4af44099f1a25ce0df3e60e>:0)
GamingIsLove.Makinom.UI.DragHandler.EndDrag () (at <f077ef0e69af4eaa9fe57439bfec4ab1>:0)
GamingIsLove.Makinom.Components.UIButtonInput.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) (at <cf41aca9c4af44099f1a25ce0df3e60e>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IEndDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:85)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
GamingIsLove.Makinom.Components.MakinomInputModule:ProcessMousePress(MouseButtonEventData)
GamingIsLove.Makinom.Components.MakinomInputModule:ProcessMouseEvent(Int32)
GamingIsLove.Makinom.Components.MakinomInputModule:ProcessMouseEvent()
GamingIsLove.Makinom.Components.MakinomInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530)
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