I just read here that your max file size for a Windows Store app is 2gb. My game is not even close to being done and it is 5gb built. Is there a place I can sell my game? Do you have to get approved? Is that difficult? How much of the profit do they take? what is the max game size to upload to them? Please.

here is the windows store max

https://social.msdn.microsoft.com/Forums/windowsapps/en-US/492a02ae-4285-4488-9358-41b4c2a2d4d2/maximum-distribution-file-size?forum=windowsstore
  • edited May 2016
    Well, have you done an optimization pass on it yet? I'm guessing your texture sizes are ginormous, and if you're targeting a windows phone, those should all be compressed down. If you've been buying stuff off the Unity Asset Store (especially things not marked 'mobile-friendly'), the texture pages tend to be hefty and uncompressed. Also make sure you're not including things in the build that you're not using.

    If you're not targeting a phone, look at Steam Greenlight or any other desktop PC publisher like Yahoo Games or Big Fish.

    And as for the flurry of other questions, in general:
    -Approval? Almost always.
    -Difficult? If it's your first submission it'll be trickier than not.
    -Profit - a lot of places is around 30%, but some negotiate with you individually.
    -Max size - varies based on platform.
    Post edited by Firrerreo on
    My little chunk of the internet: http://artemic.com
  • thank you. what is the most popular pc game publisher please? And what is their max file size?
  • they are shutting down yahoo games
  • what do you think of this? is there a file size limit?

    store.steampowered.com/app/219820/?snr=1_7_7_151_150_1
  • this is bad. I need something like createspace.com for books, where you are guaranteed to be published
  • I decided I am going to publish on my own website. Does anyone know how I make a download installer so that they download my pc ork game and it installs into program files and makes a desktop shortcut for them please?
  • by the way. my game is not going to be done for over a year. LOL
  • Yes, Steam Greenlight is a good choice, as I mentioned. It does cost a nominal fee to keep out as many spam games as possible, but it's a great distribution platform. I believe they're typically also 30%, but it's a great way to actually get it in front of people. If you're self-publishing, I'd start to make a presence for yourself on something like indieDB when you're a little further along to start to build up a community of interest.

    You can check out Inno Setup for an installer. Here's a tutorial.
    My little chunk of the internet: http://artemic.com
  • Awesome Firrerreo! I am running Inno Setup now on my game exec. I hope it works!! that is the best help I've gotten since the Ork Compass banner at the top. thanks!!
  • thanks so much.
  • I use Inno for my game, and it was a little quirky to get up and running correctly the first time. But after that, updating and making new distributable builds has been pretty fluid. Just some wonkiness with how the data folders have to be named, or something like that. I remember there being an comment in that tutorial that was particularly important.

    Just thought of this, besides indieDB, you can also host a demo of your game on something like https://itch.io/ .That could help with the greenlight process.
    My little chunk of the internet: http://artemic.com
  • I misunderstood what you said, did you mean that I have a small chance of getting my game published on Steam Greenlight if I pay that $100 fee for it? Or do I have a guaranteed chance? Please. Thank you for the itch.io link. and thanks so much for that inno suggestion it works PERFECTLY haha. awesome. I feel like a real developer now! lol.
  • edited May 2016
    I put my first game on http://itch.io and I was planning on selling the RPG made from ORK there as well.

    @silverglade1 Greenlight is a voting system, no guarantee, but is worth it if you get on Steam.

    @Firrerreo I didn't think about having an installer for the game but I will look into Inno Setup, Looks good, since my game is bigger than I thought it would be.

    EDIT: the size limit for Windows store apps may be no more. https://msdn.microsoft.com/en-us/library/windows/apps/dn764944.aspx

    Apps can be up to 150GB in size.
    Post edited by skwiggs1983 on
  • wow thank you very much for that!!
  • Yeah, the installer is nice and allows player to uninstall like a normal program if they ever need to. I *think* there's also a paid version that allows for pretty image customization of the installer window itself, but eh, the free version works perfectly.

    And woo no more app size limit! :D

    Yeah, as @skwiggs1983 said, it's a community driven process, no guarantee. You can significantly help your chances by building up a community on the net and driving them to the greenlight page, which is what a lot of developers do. It's certainly not impossible, and pretty much the only way to get on there right now as an indie. If you ever do any crowdfunding you can also link that directly to your greenlight page too.
    My little chunk of the internet: http://artemic.com
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