I'd like to adjust BlendShape with Makinom or ORK, but it does not work
Field name seems to be wrong, but I tried GetBlendShapeWeight etc., but it seems to be different
What is wrong?
I am translating using Google Translate
Sorry if there is a strange place
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Olive Branches ~ in development ~ now with a WEBSITE!!!
I've never really worked with blend shapes ...
So, use a Call Function node:
- Component Name: SkinnedMeshRenderer
- Function Name: SetBlendShapeWeight
- add an Int parameter, setting the value to whatever blend shape index you want to change.
- add a Float parameter, setting the value to whatever wheight you want.
The target object needs to be the game object you want to change the blend shape on.
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It was done in a way using Call Function
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Therefore, I tried using Store Function Result, but it does not work with variable 0
What is wrong?
It requires 1 int parameter.
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I can do what I wanted to do with this
I did "call function" and I added the parameters Int and Float.
I want to change head__eCTRLAfraid_HD for example.
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