@RifleFire thanks for pointing it out, I think is an issue with that tags when mixing url and image address, I will take care next time, and in the mean time here is the link for the whole playlist.
@RustedGames You are a beast! You videos are always well thought out and very informative.
I was testing out the implementation of the sprint video a while back and I was wondering if you know of a way to have multiple event interactions that can use stats available on the player at one time?
Like if I wanted to create a sprint ability that drains stamina, but I also want to create a double jump ability that drains a different amount of stamina but in the same way that sprint does it. Is that possible?
Hello @dragoonleaph thanks for your kind words. Yes that is possible, you just need to create an status effect for the action/ability you want to perform (e.g. DoubleJumpStaminaPenalty), and apply it/remove it accordingly. A common scenario on top of my head would be souls like game, where each attack, roll, sprint, leap jump causes stamina drain with different amounts.
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Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 4b
32-1 StyleChange Active Time Battle Part 1 The Battle Arena
32-2 StyleChange Active Time Battle Part 2 The Battle Events
32-3 StyleChange Active Time Battle Part 3 The Battle Preparation Part 1
32-4 StyleChange Active Time Battle Part 4 Conditional Prefab
32 StyleChange Active Time Battle Part 5.1 Bug Fixing
32 StyleChange Active Time Battle Part 5.2 Bug Fixing
32 StyleChange Active Time Battle Part 5.3 Battle Gains Window
32 Style-Change Active Time Battle Part 6 Abilities Action Map
32 Style-Change Active Time Battle Part 7 Thunder Ability
32 Style-Change Active Time Battle Part 8 Thunder Ability
32 Style-Change Active Time Battle Part 9 Thunder Effects
32 Style-Change Active Time Battle Part 10 Player LookAt Targets
32 Style-Change Active Time Battle Part 11 Camera Target Group
32 Style-Change Active Time Battle Part 12 Fixing Auto Targets
32 Style-Change Active Time Battle Part 13 Improving Chomper Death Visual Effects
32 Style-Change Active Time Battle Part 14 Better Hidden Walls in Battles
32 Style-Change Active Time Battle Part 15 Rotate Camera Around Targets
I was testing out the implementation of the sprint video a while back and I was wondering if you know of a way to have multiple event interactions that can use stats available on the player at one time?
Like if I wanted to create a sprint ability that drains stamina, but I also want to create a double jump ability that drains a different amount of stamina but in the same way that sprint does it. Is that possible?