I was working on a schematic and it ended up causing a warning in the console: Error occured in node editor: Object reference not set to an instance of an object UnityEngine.Debug:LogWarning (object) GamingIsLove.Makinom.Editor.NodeEditor:ShowNodes (UnityEngine.Rect,GamingIsLove.Makinom.BaseNode,GamingIsLove.Makinom.BaseNode[],GamingIsLove.Makinom.NodeGroup[],System.Collections.Generic.List`1,string[]&) GamingIsLove.Makinom.Editor.SchematicsTab:ShowNodeGrid (UnityEngine.Rect) GamingIsLove.Makinom.Editor.SchematicsSection:ShowAfterEditor () GamingIsLove.Makinom.Editor.MakinomEditorWindow:OnGUI () UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
The issue is that now the schematic is unusable at the moment: (Broken Schematic)
Will be fixed in the next update. The Call HUD node doesn't correctly close it's display conditions, leading to settings of nodes displayed after it (when having multiple nodes selected) be affected by it.
Next update will fix that and also add new safeguards to not be affected by this (and add warnings if something went wrong).
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The Call HUD node doesn't correctly close it's display conditions, leading to settings of nodes displayed after it (when having multiple nodes selected) be affected by it.
Next update will fix that and also add new safeguards to not be affected by this (and add warnings if something went wrong).
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!