ORK Framework 3.4 is here! This update adds combatant reaction portraits, damage/refresh flying texts based on attack modifiers, new start menu options, new menu screen and shop features, new schematic nodes and other new features changes and fixes.
Additionally, you can now use components on user/target/raycast cursor prefabs to forward information on the selected combatant or used action. E.g. the Affect Range Scale Target Selection Cursor component scales the game object based on the affect range of the used ability. Create custom components by implementing the different interfaces. Learn more about them in this documentation.
Makinom 2.5 is here! This update adds prefab savers to save information about spawned prefabs, game object savers to save information about (already placed) game objects in your scenes), formula sub calculations, new Vector3 value types and other new features, changes and fixes.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Hello @gamingislove, may I request to add a way to let us show platform icons, whether the player is using gamepad or keyboard to choose the corresponding images, I.e Accept buttons or Cancel?
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!