Hey
@gamingislove -
For turn based - lets say I spawn 3 enemies with a Combatant Spawner on a pathway, but that path has two fences lining the path - how could I ensure my enemies spawn between the two fences, instead of one outside of them while two spawn within?
Thanks!
For the group, you can use a formation (Combatants > Formations) for that combatant group. The spawner currently has no own settings for this, so you'll have to set it up in the combatant group for now - I'll look into adding options for this in the next update.
For individual combatants, use a trigger/collider to define the spawn area, or use the Spawn Settings of the spawner component to define individual game objects as spawn points.
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I’m going to try the individual route and see what I gather from that. Thanks!
When spawned by the spawner, just limit the spawn area or used placed positions.
When spawning by the battle (start schematic), use placed battles to make sure it's far enough away from the fence.
I.e. the combatant spawner uses nearest battle and the battle uses no start type (e.g. clicking on the None button in it's start settings).
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