Hi,
i use a separate GameObject for a Shortcut Slot State but it doesn't show.
The color change works (it changes the default Assigned Prefab color).

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  • Works on my end, but if all your states use the same game objects (also for normal and highlight), those will be disabled by other states. So, each state should use it's own game objects.

    Also, those are just used to e.g. enable or disable some background image you want to use - not intended for displaying content of the shortcut :)
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  • Oh oki doki,
    is there a way to change the content of the shortcut based on state then ?
    i'd like to show ability reuse time only when it's on cooldown.
  • Reuse times are generally only shown when reuse times are active - but you can also use HUD Condition components to enable/disable parts based on conditions.
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    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Thank GiL, HUD Condition component worked fine :)
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