this may be way more advanced that I can tackle but there is any option to input a custom order?
somehow calculate my own turn order then give it back to the system?
I'm trying to figure out how to update the hack I've did for the turn order (as shown previously in the thread)
For now I've found the node "Select Turn Order"
Which from my understanding should match this part of my script.
List allCombatantsInOr…
So the game is 2D
Could this work if I add a second collider to the combatant that is positioned at the same position as the HUD?
So the mouse thinks the combatant is there?
I may try to enforce the collider position somehow when I animate the co…
I'm assuming that shop popup quantity works when you click enter or space?
The OK and Cancel button probably need to be added to the UI prefab.
I say probably because I did not got to this part of my game. But guessing from the rest of stuff I nee…
In the schematics, it is possible to find a combatant by its name then add it to a variable?
If is not either the machine or the starter object?
Why we can't add data variables or objects variables into that variable holder component?
I've managed to make this works. This was way more complicated than expected. I will post here a solution but expect headache if you are new to all this.
To make this works we need:
A C# sharp script attached to an object in the scene where the ba…
ok, this kinda works but I have some issues.
I don't know what event to hook up to so I can get the data back correctly
Battle starts returns nothing, which may be because they are not set yet.
Turn changed works only After all the combatants alr…
I've tried that.
initiative set up in the status list
example of how the status is set on a combatant ( I have 5 combatants each with values from 1 to 5
turn calculation settings
the combatant with initiative 5 now has it 2. the rest of combatan…
I've implemented the Turn Order HUD, that one shows the order of combatants. It is clear it takes this info from somewhere but I can't seem to find how to access this value.
Better said, something is setting the portraits in the correct order.
I'v…
I've implemented the Turn Order HUD to better check what is going on.
thing is that the initiative values are changed when in battle, they are not those that were set on the character. instead of being 1, 2, 3, 4, 5. they are either 1 or 3. I don't…
You can also add actors to the Settings node instead of using selected data.
E.g. using the Allies (Battle) actor type with Allied To set to Machine Object, you'll get all combatants in battle that are allies of the user (in a schematic animating a …
and how do i use that node?
there is all these cryptic fields that are not clear at all
do you know perhaps how to output a variable/key content to the console node? To see if messing with the settings produce any result.
I've worked with naninovel, is a lot better to use something like that because it get very complex trying to present text, animate characters, add effects
some nodes will not give you a dropdown option to use Machine Object or the Starting Object.
My question is how to access other parts of the framework, get info about values, ecc.
I give you an example. in the Attack schematic the Machine Object i…