I entered two values in the "Value Options Dialog" using String, one 100 and one 20000, and then compared the two string variables with "Check values", if they are equal, continue, otherwise stop.
The value check comparison is incorrect and cann…
1. I want you to add onscreen keyboard input to ORK's Value Options Dialog node.
Or support the onscreen keyboard plugin in the Unity store?
I bought it"viper OSK On-Screen Keyboard"
And the free "OSK OnScreenKeyboard Rus/Eng", but does not displa…
1.Could you please tell me how to input such a value with built-in letters and words?
2.Why didn't the WriteTextFileLines node work this way to save the randomly generated name?
This button closes Inventory Containers. Those with parent HUD and HUD components will work fine if placed at the bottom of Inventory Containers child level. It will not work if placed above Inventory Containers.
How to add HUD button in UI box?
I added the HUD button to the inventory content UI box. It didn't work when I clicked it. I could click it outside the UI box.
unity3D's UI is displayed directly, without waiting. The UI of ORK is called as premade, and if the overview menu is opened using the global state machine, a wait of 0.1 seconds is required, otherwise the birthpoint does not create a player.
How to…
Hi, I am having the same problem, the target setting is the default setting in 2DRPGs, the highlight preform does not show when selecting the target in the UI with the mouse.
I checked everywhere and there was nothing wrong, so it's probably a B…
Add a description of the target to the battle text:
For example:
The soldier attacked the bee,
The mage attacked the snake with fire,
The snake attacked the mage with poison
Hello, I know, the project has been sent to you by email, please check it. When you need to extract it, put the two 7z files in a folder and extract it again.
Hello, I use the 3D RPG Playground project and use the Loading Screen to load asynchronously, but the screen is still black after loading.
Project download address:
Automata have bugs!
Repeat execution is not enabled, and the variable condition does not execute the schematic when the condition is reached. If you enable repeat execution, the schematic will run, but it will be repeated and cannot be executed once…
Hello, BuildAssetBundles downloaded according to the tutorial. This script cannot create AssetBundles. My use of unity2021.3 and Unity2019 doesn't work.
In ORK3.2, when Mecanim is used, the animation view at the beginning of a skill cast doesn't work, the camera doesn't look at the player, it looks directly at the enemy.