This is a first person, role-playing game, heavy with questing, for iOS 7.0+. Made with Unity and the ORK Framework.
Princess Kroma has been trapped in the Omber by the evil Wizard Somes. The Omber is an alternate dimension. The game has two parallel worlds and am up to my old tricks of your having to get there via switch and key puzzles and a few other tricks. : )
I hope you'll rescue her because Somes is channelling her magical powers to enslave the villagers of Brightly Village to work in the local diamond mines and otherwise serve him.
The enslaved villagers are half-starved and treated cruelly. Princess Kroma suffers not only because of her own torments but because of those of her people.
It's your job to free them and then free her. There are resistance fighters--villagers who are vigorously opposing the Wizard Somes and they need you.
Some people don't like boxes around the main menu buttons but I happen to like them. Here I think artistically they fit in. You have a choice to have them or not in your GUI settings and some people think free-floating buttons are more modern but I prefer the old school box.
I didn't use them in Wizzard Island but I prefer them here.
Thanks. Well now it will be iOS 8 and the gods only know what I have to do to work with the iPhone 6. : ) Most likely new screen position displays to worry about, new screenshots to do and Unity will have to catch up--not only vis-a-vis Unity but also Xcode--looking forward to having that fun. : ) I just got used to iOS 7 requirements and now getting used to using ORK2 vs ORK1 but getting there. : )
A nice feature of iOS 8 and the new xCode is being able to use TestFlight for testing in iTunes Connect---but yet another learning curve.
That shouldn't keep you from using it. : ) Kalamona is very popular--probably hundreds of developers are using it or at least more than 10. : ) If it fits into the coloration of your main menu, why not use it. Few people remember a main menu scene anyway. : )
Had a chance to work on the Intro scenes--replaced the Main Menu up above---should have a video soon of the early scenes--can't put up a demo because it's for ios.
I didn't use them in Wizzard Island but I prefer them here.
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames
GL! :)
My old entry for Indie Game Making Contest 2015
: ) I just got used to iOS 7 requirements and now getting used to using ORK2 vs ORK1 but getting there. : )
A nice feature of iOS 8 and the new xCode is being able to use TestFlight for testing in iTunes Connect---but yet another learning curve.
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames