Ok so to use a build-in option the best option will be to create special Quest types like:
Town, Castle etc (add some quests to it)
and get it by GetQuestByType in loop for Quest Types.
Example:
Castle Quests - ID:1
Town Quests - ID:2
....
River …
What is estimated time for this? Our UX team is waiting for decision which system we will use to create templates or prefabs. We do not want to do job two times.
Thank you Gil.
Ok, will check it one more time, but as I said "fresh" demo from asset store is not working too.
What I have done:
Create fresh Unity project-> downloaded Ork Framework from store(full version) -> install demo from folder -> check save/lo…
OK, I see now that information.
Maybe by accident I clicked on some backup file on file explorer/Unity Editor and I didn't notice that.
Good to know and about that option.
Thank you.
That was correct, I do not know why editor opened backup.
What I have done -> deleted all backups and reopen unity project.
Thank you for help.
PS. How did you discover it is backup? Maybe in future i will have the same problem so I will know t…
Do you mean:
http://orkframework.com/tutorial/gameplay/grid-battles-part-3/
Point: 6: Default Grid Range??
Or Do I misunderstand something.
EDIT:
Still not working I set range:
Tried this too:
After downgrade to 5.5 project is working, but battle is not... I have 2 bugs:
1) when I add grid on map, in turn based battles(normal one) I cannot attack, button is gray. When I delete this grid from map it works fine.
2) When I fight on grid batt…
@Zhenit
Do you think about Ragnarok online style? (3D world with 2D characters and mobs)
If yes then you can. You just need to create prefabs and put it to Ork. We do similar project. I had some little problems but @gamingislove helped me and it …
I created some tests. I put walk animation to play all the time without Idle and found something interesting.
When object is in place its works fine but when it starts to move, walk animation is canceled and Idle animation is played instead. You ca…
Player controls:
When i change value to 10 and disable "Use Combatant Speed" player moves faster in world and animation is still working, but in battle it is still broken.
I changed value of "move" animation from 1 to 1.8 in animation controlle…