It means that you're using the wrong game object as the grid cell as is, you try to set the user's cell using the user's game object. You need to use the cell you've previously stored into a found object for the movement.
If you're using the same setup as in the grid battle tutorials, you need to use these settings in the Grid Cell Settings part of the node: - set Object to Found Objects - set Value Type to Value (object key) - set Value to cell (object key)
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Well - yeah, why not, will help resolve this faster :)
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You can't set the combatant as Combatant here, because the cell is already reserved (for the same combatant) and doesn't allow setting another combatant (although it's the same). Select Move in the Set As setting instead - this will solve the issue (and is also why it's working on my end).
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're using the same setup as in the grid battle tutorials, you need to use these settings in the Grid Cell Settings part of the node:
- set Object to Found Objects
- set Value Type to Value (object key)
- set Value to cell (object key)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Unfortunately, I set those settings and the selection grid is still where the player used to be. Do you want me to email you my move event?
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You can't set the combatant as Combatant here, because the cell is already reserved (for the same combatant) and doesn't allow setting another combatant (although it's the same). Select Move in the Set As setting instead - this will solve the issue (and is also why it's working on my end).
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!