Firstly I'd like to say thanks for this amazing product. I was compelled to become a Patron when I realized the power of this tool... now I just need to learn it.'
I am through the 06-Game-Controller step of the Space Shooter Tutorial and everything is working except that the player does not disappear when hit by an asteroid. I'd really like to figure the problem out on my own, so I am trying to debug.
It seems that Hit schematic isn't triggering. I have added the Unity Console node to the FireShot schematic with the following:
this machine objects health is <var.int=health>
I'd really like to know how to print more to the console so I can expedite my learning process. Is there a way to print the objects that triggered the machine?
The asteroids are destroyed by the bolt, so the 'Start Tagged Machine' - Starting Object:destroy node of the Hit schematic is working, right?
The player's descruction is handled in tutorial 8, so just keep following the tutorial :)
To add the name of a game object to the console, add it as an actor to the Settings node, that allows you to use actor text codes, e.g. for the name of the 1st actor: < actor.name=0> (without the space in front of the <)
Post edited by gamingislove on
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Most of the tutorial is about setting up things in your scene view and creating prefabs out of them.
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I think you jumped back into the Makinom 1 tutorials - here's the 07 UI Setup tutorial for Makinom 2.
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I finished the 08-PlayersDestruction of the Space Shooter and the player still isn't destroyed by the asteroids. Bolt destroys the asteroids, but the asteroids do nothing to the Player.
Make sure the setup on the asteroids and the player is correct - also, you did set the player as Makinom's player (see here)?
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Your Unity Console node idea is a good move – extra info can speed things up. To print triggering objects, give "" a shot. And about the 'Start Tagged Machine' node, if bolts are doing the asteroid destruction dance, that node's likely doing its job. Keep tweaking, and those pesky bugs will be history. Meanwhile, you can check out alternatives, like online bingo games. I hope it's helpful!
To add the name of a game object to the console, add it as an actor to the Settings node, that allows you to use actor text codes, e.g. for the name of the 1st actor: < actor.name=0> (without the space in front of the <)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Most of the tutorial is about setting up things in your scene view and creating prefabs out of them.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I think my Hit schematic is the problem?
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!