hello.
I noticed that it may be a small mistake, so I will report it.

tutorial > status system setup > 19 combatants part3 > 14:spider
Spider's Combatant Type is Supporter.
rats are Physical Attackers.
It is necessary to change the copy source or change the CombatantType.
As it stands now, spiders will become Physical Attackers.

thank you.
Post edited by sss on
  • Fixed it - should be copied from the frog (though the combatant type doesn't really impact the gameplay, just where it can be found in the bestiary).
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  • Thank you for your response
  • Hello.
    I found something like a bug and report it.
    tutorial > 3D RPG Play Ground > 01 Player Set Up

    Even if I follow the tutorial, the player's animation does not switch to Walk or Run.
    Base/Control > Animation Types > General Settings
    It was because all the items here were "None".
    When I assigned everything by myself, the animation switched correctly.

    Can this be specified in the tutorial or preconfigured from the beginning?
  • edited October 2022
    That is automatically configured in a new project.
    I've added a short notice regarding this in the auto animation setup of the tutorial.
    Post edited by gamingislove on
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  • ssssss
    edited October 2022
    Thank you for your reply.
    Actually, I had already done this tutorial once, half a year ago. (Today is the second time.)
    It worked that time, so I was simply curious as to why it didn't work this time.
    I apologize for the trouble.
    Post edited by sss on
  • hello.
    Report on tutorials.

    ORK tutorial 3DPlayground > 07 Displaying Equipment > Wizard_Staff
    (It's in the middle of the page)

    In Makinom Editor, it is "Master Staff". Not "Wizard_Staff".
    It's a small detail, but I'll let you know just in case.
  • Thanks, fixed it :)
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  • hello.
    ORK Tutorial > 3DRPG Battle Ground > Battle 01 Battle Menu
    The "Highlight HUD" part is missing in the editor.
    Where is it?
  • Updated the tutorial - the highlight settings have changed recently and that wasn't yet adjusted in the tutorials.
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  • Thank you for your quick response. That helps a lot.
  • ssssss
    edited November 2022
    hello.
    Could you please update the tutorial below?

    1、Tutorial > 3D Battle Ground > Battle 02 prepare for battle
    Target Highlight > ''Cursor Settings'' and ''Highlight HUD''
    Missing ''Cursor Settings'' and ''Highlight HUD''. I should probably hit ''Add Highlight'' instead.

    Also, it looks like it needs a little change.
    Text Settings > Action Info Notifications

    2,Tutorial > 3D Battle Ground > Turn01 Turn Based set up
    Missing ''Control Block Settings'' and ''Battle Start/End Schematics''

    I'm sorry for troubling you. I would be happy if you could update.
    Post edited by sss on
  • Updated Battle 02, but I'm not sure what the issue is in Turn 01?
    Settings look correct to me and also are found in the Turn Based setup in the project.
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  • Thank you for your reply.
    It was my misunderstanding about Turn01. excuse me.

    I mistook "Turn based" for "General Setting".
  • Thought that might be the case - I've adjusted the tutorial a bit to make this clearer.
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  • Thank you. very helpful.
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