hello. I noticed that it may be a small mistake, so I will report it.
tutorial > status system setup > 19 combatants part3 > 14:spider Spider's Combatant Type is Supporter. rats are Physical Attackers. It is necessary to change the copy source or change the CombatantType. As it stands now, spiders will become Physical Attackers.
Fixed it - should be copied from the frog (though the combatant type doesn't really impact the gameplay, just where it can be found in the bestiary).
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Hello. I found something like a bug and report it. tutorial > 3D RPG Play Ground > 01 Player Set Up
Even if I follow the tutorial, the player's animation does not switch to Walk or Run. Base/Control > Animation Types > General Settings It was because all the items here were "None". When I assigned everything by myself, the animation switched correctly.
Can this be specified in the tutorial or preconfigured from the beginning?
That is automatically configured in a new project. I've added a short notice regarding this in the auto animation setup of the tutorial.
Post edited by gamingislove on
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Thank you for your reply. Actually, I had already done this tutorial once, half a year ago. (Today is the second time.) It worked that time, so I was simply curious as to why it didn't work this time. I apologize for the trouble.
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Updated the tutorial - the highlight settings have changed recently and that wasn't yet adjusted in the tutorials.
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hello. Could you please update the tutorial below?
1、Tutorial > 3D Battle Ground > Battle 02 prepare for battle Target Highlight > ''Cursor Settings'' and ''Highlight HUD'' Missing ''Cursor Settings'' and ''Highlight HUD''. I should probably hit ''Add Highlight'' instead.
Also, it looks like it needs a little change. Text Settings > Action Info Notifications
2,Tutorial > 3D Battle Ground > Turn01 Turn Based set up Missing ''Control Block Settings'' and ''Battle Start/End Schematics''
I'm sorry for troubling you. I would be happy if you could update.
Updated Battle 02, but I'm not sure what the issue is in Turn 01? Settings look correct to me and also are found in the Turn Based setup in the project.
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Thought that might be the case - I've adjusted the tutorial a bit to make this clearer.
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If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I found something like a bug and report it.
tutorial > 3D RPG Play Ground > 01 Player Set Up
Even if I follow the tutorial, the player's animation does not switch to Walk or Run.
Base/Control > Animation Types > General Settings
It was because all the items here were "None".
When I assigned everything by myself, the animation switched correctly.
Can this be specified in the tutorial or preconfigured from the beginning?
I've added a short notice regarding this in the auto animation setup of the tutorial.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Actually, I had already done this tutorial once, half a year ago. (Today is the second time.)
It worked that time, so I was simply curious as to why it didn't work this time.
I apologize for the trouble.
Report on tutorials.
ORK tutorial 3DPlayground > 07 Displaying Equipment > Wizard_Staff
(It's in the middle of the page)
In Makinom Editor, it is "Master Staff". Not "Wizard_Staff".
It's a small detail, but I'll let you know just in case.
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ORK Tutorial > 3DRPG Battle Ground > Battle 01 Battle Menu
The "Highlight HUD" part is missing in the editor.
Where is it?
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Could you please update the tutorial below?
1、Tutorial > 3D Battle Ground > Battle 02 prepare for battle
Target Highlight > ''Cursor Settings'' and ''Highlight HUD''
Missing ''Cursor Settings'' and ''Highlight HUD''. I should probably hit ''Add Highlight'' instead.
Also, it looks like it needs a little change.
Text Settings > Action Info Notifications
2,Tutorial > 3D Battle Ground > Turn01 Turn Based set up
Missing ''Control Block Settings'' and ''Battle Start/End Schematics''
I'm sorry for troubling you. I would be happy if you could update.
Settings look correct to me and also are found in the Turn Based setup in the project.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
It was my misunderstanding about Turn01. excuse me.
I mistook "Turn based" for "General Setting".
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