In my timebar, I want to use conditional schematics to move the selected and affected combatant icons to the front. I can't find a way to figure out which Combatants are affected targets though.

I tried writing a custom StatusConditionType, copying IsSelectedTargetStatusConditionType. However, there isn't a static method to check for affected targets in TargetHighlight.

I tried using TargetHelper, but it didn't work and it only showed all available units (despite the affected target highlights are showing).

What's the best way to do this?
  • TargetHelper.IsAffected should be able to check if a combatant is an affected target.

    I'll look into adding a built-in status condition for that.
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