In my timebar, I want to use conditional schematics to move the selected and affected combatant icons to the front. I can't find a way to figure out which Combatants are affected targets though.
I tried writing a custom StatusConditionType, copying IsSelectedTargetStatusConditionType. However, there isn't a static method to check for affected targets in TargetHighlight.
I tried using TargetHelper, but it didn't work and it only showed all available units (despite the affected target highlights are showing).
What's the best way to do this?
I'll look into adding a built-in status condition for that.
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