1 ) The battle starts randomly.
Indeed, to carry out tests I created a very simple project where I configured a test base (1 player, 1 enemy, statuses, and shcematic, etc.)
I place a fight in my scene ( Battle 3D - in Turn based, teleport battle) and it starts correctly!
However, when I test my scene again, the fight no longer starts directly, sometimes it starts the 1st time, the 2nd time, the 3,4,5 times that I request it.
I tried with several machines and the result is the same.
E.g with a machine interaction, press Key, the fight sometimes starts the 1st time I press the Key, sometimes the 2nd 3rd etc...
Same with a "Click Hud Interaction", sometimes the fight starts as soon as I click on the "HUD", sometimes it takes 2 clicks, sometimes 3 etc...
(I tried making the player Spawn in the scene and not making spawn him , the result is the same.
I specify that to launch the battle from a schematic, I use the Node "Start Battle" with as an object, an actor recovered in the scene by "FIND Object")
2) Display an element in the HUD, if a Status Value exists or is requested
Currently, I need to display a specific icon/image ( in the HUD ) for a Barrier Status Value, when the Player has one.
To do this, I use HUD CONDITION , which checks a global variable to display the icon.
The Variable is enabled/disabled by "schematic change" configured in the Status Value.
I wonder if it won't be easier to add to "HUD condition" the possibility of checking a status value.
3) I really can't configure a Status value bar with ICON.Resolved.
I have consulted the help section in the Ork 3 Guide ( "You can also use the ORK HUD Icon Bar Content component – instead of a single value bar,...)
but I desperately can't.
Could someone make a specific tutorial or provide me a prefab for this element?
Thank you in advance for your help and congratulations again GIL for your great work on ORK 3
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