Is there a way when starting a battle to leave the combatants where they are?
Do I have to use battle spots?
If so, should I dynamically create a battle spot where the combatants are located?
What is the best way to handle this?
Unity: 2021.3.7f1
ORK: 3.5.0
Thank you,
MMalone
I'm using the wandering combatant created by the game object "Combatant Spawner Range" as a test.
Thanks,
MMalone
Is this what I want? Anything else?
Thanks,
MMalone
The battle spots are only really used if you actively move or place a combatant there in your schematics. One exception is for spawning combatants that aren't yet in the scene, they'll be placed at their battle spots.
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Thank you,
MMalone