Disregard this! I figured it out; I forgot to set up a Default Base Attack in my Combatant General Settings!
I do have another question however; how do I disable the ability to activate the player's status menu in battle?
Thanks for your reply!
So for your possible solutions;
1. So you mentioned a Play Mecanim Animation. How exactly does the node setup like that work? Here is my setup, but it's not getting me the result I'm looking for. What ends up happening is th…
Thank you!
Okay, I got it working; kinda!
As you can see, it largely works! Except for the initial trigger, you can see the camera 'snap' to the player before it follows her. Strangely enough though, as you can see, when she goes back and forth th…
First off, thank you for your reply, I really appreciate it.
So, if I'm understanding correctly, what I want to do is have a Trigger Machine set to Trigger Enter that calls up a Schematic that disables the currently active camera in favor to the on…
Got it; set that up and the battle starts...sort of. Here's my progress.
https://imgur.com/jw3Etvj
As you can see it initiates, but it doesn't fully load.
By the way, I know I've been making a lot of topics lately and I didn't get a chance to re…
Got it fixed; the parameters you set in your Animator controller (in this case, 'Speed') and what you set in 'Player Controls' (under Base/Control, in this case, the Forward Speed Parameter) must be exactly the same.
It might bear mentioning in th…
So I figured it out; I would post what I did; but it was really a super frustrating and all day affair/fight with Unity's animator component as I'm learning that on the fly; so for better, that's solved.
However I have another issue; my character i…