Scyra

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Scyra
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  • Sure, here it is:
  • I found the cause. I think it's a bug. Following a tutorial, I had Actions Per Turn set to 1.1 and Own Grid Move Cost set to 0. In order to make Auto End Turn work, I needed to change Own Grid Move Cost to 0.1. This caused the problem. If I change …
  • I know one way to show it in UI > Battle Menus > Layout Settings > Description Settings; It allows type name in the Title Content fields: You might have to get creative with UI Boxes > Schematics if you want it to only display when th…
  • Maybe it won't be so bad if I just go ahead and display the chance bonuses for an "upgraded" attack ability the player can optionally choose. I'm not really fond of hidden mechanics, after all. Thanks for the suggestions, GiL and Acissathar.
  • Hi, Acissathar. Thanks for replying. I do have a bonus accuracy status value, but even if it's set to hidden it still shows up in the hit chance preview, so it's noticeable if the 50% chance is modified each turn. The bonus chance would ideally be…
  • I think I had that problem but I don't remember what I did to fix it. I mention it so that maybe the documentation for that part can be looked at. Update: Check cdmx's post in this thread. I think he may have meant to post it here.
  • Thanks for uploading the image. I haven't encountered this error. It looks like most people who had this think it's a Unity bug that can be resolved by simply reopening the project, or in some cases using Assets > Reimport All.
  • Oh, for some reason I can't see that image.
  • Those are warnings about overwriting some files, not errors—although there is one red error that is not visible in the screenshot. If you made a backup you should just clear the errors and try to proceed. If you didn't make a backup, you should get…
  • I forgot to mention it but I did try that already; changed Default Rounding from None to Round. Now that I'm testing it again it seems there is no problem. Maybe I had an improbable string of bad luck when I tested it before, or maybe I needed to re…
  • That was very simple and it worked. Thank you.
  • I have a problem with rounding. Maybe it's a bug: I can make an ability that does 8 damage to a target with no armor, but if I change from Value to Random—say, 4-8 damage, it will never hit 8 damage. Even if I change it to 7-8, the damage will alwa…
  • gamingislove said: Wrote a tutorial on this topic, you can check it out here. I did this tutorial for negative HP changes instead of Exp. Everything worked fine except that the combined flying text always shows a "-" minus op…
  • I don't think there's a way to do that currently. I was looking into something similar; in Final Fantasy Tactics and Tactics Ogre series it briefly displays enemy movement range and attack range before they actually move or attack, so it looks like …
  • You've achieved a high level of quality, so I'm not surprised if it takes a long time between updates. At least you've chosen a timeless art style so you don't have to worry about your graphics looking dated by the time you release it. Hazel is very…
  • It sounds like this would make it very easy to implement a "jobs" system, such as I've enjoyed in several RPG's. I'll definitely use some of these features. Sounds good.
  • Wow, another huge update. I thought when you were semi out-of-office it meant taking a break, but apparently not. Thanks for this one.
  • There are 872 nodes, not counting 3 "Add Group" nodes, which appear to be bugged. GuSt said: So I’m essentially seeing if a document sorted by category like in the editor, with the name and description underneath exists. It doesn't exist. The questi…
  • I may be pointing out the obvious, but if you press "a" you'll get the full list of all nodes that start with "a."
  • If the Camera Control Target changes while the camera is currently rotating, the camera goes flying. You can test it by setting Battle Grid Settings > Move Command to Camera Control Target and using arrow keys to select where to Grid Move while …