berbelias

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berbelias
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  • gamingislove said: First of all, you need to add portrait content to your UI box prefab, e.g. via the scene hierarchy context menu: Makinom > UI Box > Portrait has different options available E.g. for a sprite portrait, you need to add a Portr…
  • I have managed to fix the issue when Unity crash sometimes, but when I open one settings tab in ORK 3 (eg. Battle menus, UI system, Schematics etc) it still sometimes displays a warning red error dialog in console like this: UnityEngine.GUIStyle v…
  • gamingislove said: Also, make sure you're using the Find Ground settings for your combatant (or general combatant settings for all). The jump animation is only played when using auto animations - otherwise use the Set Vertical Speed setup in your co…
  • How's your player control set up? Here are my player control settings https://imgur.com/a/pRe70by https://imgur.com/a/F91k2p0 Then when I press space keybar, it happens something like this video https://imgur.com/BZPTLlR
  • When using Mecanim I'd recommend to forward the movement speed and let the animator controller handle playing idle/movement based on that. So, basically like the 3D action RPG tutorials, but instead of having the controls forward the speed, you have…
  • Is that character set up for root animations? I.e. the Animator component on it and the used animations are fit for root motion? Yes my character has a animation controller, but I don´t know if the character is set up for root animations, and if th…
  • gamingislove said: It's up to what you want to do. E.g. if the combatant left the group, you could just join a new combatant in the revive event. Just check for the revive item (Has In Inventory node) and remove one from the inventory (Remove From …
  • I´ve tried the cast revive event and I´ve testing and found 2 possible solutions: - Revive via items, with an event, where player consume some revive potions, scrolls or similar item to revive dead player combatants although when my player dead a…
  • gamingislove said: - use a Change Game Variables node to store the scene name (string variable using the Scene Name for the string value) - use a Transform To Variable node to store the position of the combatant's game object (will automatically be …
  • I´m a bit lost with Game Variables anyway, I could post an image with my event. I think I should Add 2 Game Variables one for storing scene and another for the spawning Combatant, I should then add the modified death event in Global Events> Event…
  • gamingislove said: If dead combatants should stay where they are, even when leaving the scene, you'll have to use the event system. E.g. store the combatant's position and the scene name into game variables and spawn a prefab at the position when re…
  • I would try the easiest way, but I must set it in death event I´ve created before? or must set in Event Interaction attached to my combatant? I´m a bit lost. Anyway I´ve tried setting an easy cutscene with a trigger where the enemy combatant makes…
  • gamingislove said: So, if you want to have the monk join, you'll either need to do this in the combatant's death event, or just add a new combatant to the goup. I must set this event in Battle Animations?... Then I Can set 2 or more events for this …
  • gamingislove said: If you want Mirazaki to be an enemy of the player, you need to select the player's faction - or just change the faction of Mirazaki to the Enemies faction (using a Change Faction node Yes I set Change Faction node and solve me the…
  • gamingislove said: What's the setup for the Start Battle node? I added a Combatant Object, the combatant in this chase Monk Mirazaki and in Change Faction Sympathy I´ve selected value -1000 and enemies in faction when the character gets a number va…
  • gamingislove said: Your event clearly shows that you're still using the wrong actor (blacksmith) in your check/change durability steps Yes I´ve changed the actor to Player and added the Change Inventory and equip durability steps and help me, thank …
  • Ok I´ve tried to change some node events and add remove from inventory step, but I have another question if change durability alters all my weapons I should select Remove Items in that event select Use Selected data and add a Game variable in that …
  • gamingislove said: Make sure you're using the correct actor for this (e.g. the player) - in your setup, you're using the Blacksmith, which is probably the NPC. Yes, I´ve checked and changed the actor. I´ve selected the player and doesn´t repair anyt…
  • gamingislove said: Remove child object setup in the event settings actor and the combatant animation node. The event actor is the player, not the weapon (since you use different child objects of the player in a later node). The combatant animation i…
  • gamingislove said: Like I said - the weapon actor is wrong, because you're searching it by tag. You need to set it up using the Player actor type and defining the path to the weapon child object Ok I didn´t understand well, and thank you GIL and you…

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