• edited October 2014
    For the Options screen I think few people will understand what BMG stands for.
    For Soul Screen, wonds s/b wounds

    They look great graphically. The interiors look very warm and inviting.
    Post edited by Catacomber on
  • they will when they go to change the setting on bmg :P and yeah spelling comes later when i actually do all my skills ^^ yeah that one interior took me 10 hours cause i had to keep messing with the shaders to make them more cartoony to match up to what i have going. it was very time consuming but now i got everything set an ready for when i go do my next one so shouldn't take as long . so im hopping to get 2 or 3 done tomorrow
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

    or check out the face book page here https://www.facebook.com/ForeLoreGames
  • Why can't you just put Music so it will be easier for them to understand? That's pretty standard.
  • edited October 2014
    cause its not just music its back ground music :P I could but then sfx would get lonely standing by it self :P but I might be changing it nothing yet is final once i get down to being able to polish off the gui i will be doing some changes then
    Post edited by wtyson on
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

    or check out the face book page here https://www.facebook.com/ForeLoreGames
  • edited October 2014
    Just realized i spelt bgm wrong

    BGM is now Music :P
    Post edited by wtyson on
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

    or check out the face book page here https://www.facebook.com/ForeLoreGames
  • edited October 2014
    So things are starting to come together piece by piece i have been able to pull in a composer for all my game music an sfx also the same person will be doing a few voices in the game! more on this can be found here Nissyoku Games. Im Hopping i can find a female voice actor at some point to do the main characters voice. but there's plenty of time between now and game completion..
    Post edited by wtyson on
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

    or check out the face book page here https://www.facebook.com/ForeLoreGames
  • edited October 2014
    About typos and misspellings---the best beta testers you can find for your game will be very good at finding those---because a game with them looks less professional.

    I've always been happy to have testers who were extremely good at finding such booboos---and I have advanced degrees in areas where language arts should make me impeccably not a misspeller---but quick typing will always do you in. : ) And I text so much think have forgotten how to spell love even, it's always luv and recently has sunken to lut.

    Glad things are coming together. ^^ You have a really good graphics sense.
    Post edited by Catacomber on
  • yeah that is my main issue, i type way to fast and then i end up with whole new word not in the dictionary yet..
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

    or check out the face book page here https://www.facebook.com/ForeLoreGames
  • edited October 2014
    That's what beta testers are for. : ) Apart from finding bugs. : )
    Post edited by Catacomber on
  • yeah im trying to test things as i go as well. like atm my light mapping is way off i havent baked any of my lights yet. so my module system is showing lines in the shadow were things come together. but as of now thats the least of my worries. Im not sure if im going to go the beta tester route just yet i do got a few people i can ask to do it but i might just play the game 100 times checking everything my self ^^
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

    or check out the face book page here https://www.facebook.com/ForeLoreGames
  • I put up 2 more screens on my site this time around Its A item shop. Pic s can be seen here

    Nissyoku Games
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

    or check out the face book page here https://www.facebook.com/ForeLoreGames
  • edited October 2014
    The pics are really nice like all the others. You can't catch all of your own bugs yourself---that's one thing I've learned after 7 years of game-making and your beta testers can give you some valuable insight on game play here and there. You could probably ask in the Unity forum. : )

    Or more better---on your own website. : ) Suggest changing "Armors" to "Armor".
    Post edited by Catacomber on
  • edited October 2014
    BTW--thanks for pointing me in the right direction to fire my Fireball. : ) The tutorial for Battles 2 or whatever. Thanks very much for that. I just wanted to let you know it worked for me inserting the steps there into the no calculation battle event, cause using damage dealers you don't use calculation. Still have a small problem with dying but that has nothing to do with firing the fireball. that works fine now. Thanks again.

    Looking forward to Sora's progress. : )

    Betatesting with beta testers is so rewarding---give it a try when you're ready. It adds an element of fun to game making. : ) Or an element of suffering sometimes but it's all good.

    When I first started making games--I made free games with open beta testing and had such wonderful fun. Then I got a practical partner --- who is great --- and I still manage to have fun beta testing my not free games. : ) Betatesting my games has been one of the most wonderful experiences. Plus it's necessary. As mentioned, you will seldom catch your own worst bugs. : )

    It's like a law of game making. : )
    Post edited by Catacomber on
  • np problems glad your fireball works now! yeah i probably will have a beta testing but i think ill keep it local to the area i live in for now. since this is not a free game. but i got people who are willing to play through if i asked them to. but then again i could always set up a password protected page and a web player now that i think about it.
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

    or check out the face book page here https://www.facebook.com/ForeLoreGames
  • got a call from Nintendo today! If all goes well when i call them tomorrow ill be releasing on Nintendo Wii U and for PC when games finished!
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

    or check out the face book page here https://www.facebook.com/ForeLoreGames
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