• yeah im working on setting up the camera a little more to show different angles while inside certain areas this way u can get some close ups instead of a consistent topdown view
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

    or check out the face book page here https://www.facebook.com/ForeLoreGames
  • That should make it more immersive.
  • yeah thats what im hopping for. the camera it self will be in a fixed location but some areas there will be 3 or 4 views of the area. this also allows me to have floors on top of floors in the interiors with out the cam floating over everything.
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

    or check out the face book page here https://www.facebook.com/ForeLoreGames
  • I put up some new screens on the site!

    http://www.nissyokugames.com/
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

    or check out the face book page here https://www.facebook.com/ForeLoreGames
  • Just a update on the progress im making. With all interior sections done for the first area i have started work on the battle system. As of now i got a prototype but its bug ridden so it will be a bit before its complete. once its done i will post some pics or you can just check up on my site. The link is in my sig :P
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

    or check out the face book page here https://www.facebook.com/ForeLoreGames
  • edited November 2014
    Hey wtyson, just got a chance to checkout your uploads for Sora. I have got to say I really like the intro company logo. Not sure if you changed the Title Menu from the first page, but I really liked what you did there also. I was a big fan of FF7 and look forward to seeing where this one goes. Hopefully some epic boss fights incoming!
    Post edited by Balive on
  • So after a long hard decision I have decided to move my project over to UE4 And with the move means a whole different direction of how the game looks and i mean a really big direction. And with @GIL 's permission I will continue to post my progress as i go :) ( Thanks GIL) So with out further ado Heres the new face of Sora. the clothing she has on is a temp thing to test how armor will work with in UE4

    photo highressora_zpsae8bf5bc.png


    Ill post my updated screens later of the new Dynamic main menu and the wip in game hud systems when i get a bit more time later after work .
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

    or check out the face book page here https://www.facebook.com/ForeLoreGames
  • What was the deciding factor that make you move, may I ask?
    Since Ork don't support UE4, does this mean you have to code/blueprint everything from the ground up?
  • Mainly my lighting issues with modular design issues with point lights shining through walls and making weird marks. Stuff that cant always be covered up when dealing with interiors specially when your trying to light a room correctly. All my systems are all being done in blueprint and yes everything is getting coded from the ground up. atm im about 90% done with a basic rpg system that will use real time battles. once thats done its a matter of just getting the world fully built. which is coming along nicely with things like speedtree for ue 4 daz studio for npcs and the new sora models and of course the asset store unity/UE4 marketplace. along with that im using world machine to do my landscapes to make them as realistic as possible. i plan to make my own effects and ofc course my own music score thanks to a friend of mine whos doing the composition. guys got alot of talent. voice acting will be done by a few pros who i have already talked to and got some deals worked out with them. luckily its not expensive as i thought it would be. I plan to use faceplus from mixamo at some point to do the dialog but since its so expensive ill only be using the trial version which means doing alot of work with in the trial time frame in motion builder. which means alot of long days just to get the mouths moving lol. but this is all going to take time seeing how i am still in rebuild stage. main plot and story will stay the same but instead of being just fantasy im switching to a scifi/ fantasy mix to give the world more variety. so all and all its a huge over haul of the game with different graphics and look with i hope will be a dynamic story for the players :)
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

    or check out the face book page here https://www.facebook.com/ForeLoreGames
  • Ah I see. No wonder you were MIA for so long. You've been coming along pretty well. Hope to see more of those music, voice acting, and faceplus in the future.
    It's good that GiL allow you to post your progress (and of course, at the same time, I'll get to see how powerful blueprint really is)
    I've noticed you change your battle system to real time. I would also love to see how that turns out.
  • yeah ive done alot of work some things have tutorials others i have had to figure out on my own with no scripting back ground jumping into a system i barley know as well lol. but blueprint can do anything and i mean anything its just visual scripting with out the need to type lines of code. yeah atm i have functions set up to apply to my blue prints for enemys for things like give xp, give items ect ect. also have it so that hp regens over time along with adding hp and stats as you level up. point allocation is a little much for me but will learn the basics at some point for my next game. i have set up for the main hud dynamic avatars and mini maps. along with real time character model in your character screen which is a wip atm still. once i figure out how to get my armor to move with the model animations ill go back to finishing my ui luckily i only have to do this for one character. the rest i can back the armor into them. if i knew how to break a character into parts to make them modular i would but got no idea how to do this in 3ds max so kinda stuck with rigging armor with a skeleton and trying to get the animations to sync. so many new thing to learn so little time i tell ya.
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

    or check out the face book page here https://www.facebook.com/ForeLoreGames
  • edited December 2014
    Hah I feel you. Jumping into a new system with no scripting background is a sure way to lose some hairs. So, you bald yet? XD
    Whoa, nice nice. You already achieved that much. All that with Blueprint? Blueprint truly is remarkable. With your current determination, I'm sure you will find a way to learn all that in a timely fashion.
    Don't leave us hanging. Post when you got something to show. I'm also doing real time battle, so would be nice to see what you come up with.
    Post edited by Shadow_Fire on
  • i will be posting some pics tomorrow on some stuff . mainly just basic mock ups of what i have atm. not posting any blue print stuff since it would take to much time to take a bunch of screen shots of it. theres alot of blueprints lol
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

    or check out the face book page here https://www.facebook.com/ForeLoreGames
  • edited December 2014
    Blueprint is nodes and ORK is nodes and I don't think there's any real difference there in terms of what you can do via nodes. I haven't really had a chance to use Unreal but I doubt it does anything via nodes and blueprints that ORK can't do. Maybe it has better graphics in some cases and stronger particle effects and all that stuff--but you still have to be able to do all the things ORK does---and get your game out there in the market. I'm just thankful ORK lets me do that in a very satisfying way.

    Beyond that--I am following your progress and very happy to see the beauty of what you've done and I'm glad you got permission from Gil to continue your blog here about your new game as who knows---someday ORK may come to Unreal and I have a lot of admiration for you trying new things. : )

    You have a very strong artistic taste and am glad you're trying everything you can do to get that out there in your game. The results so far look great.

    You do have a way of shaking people out of ruts they may have been in. : ) And trying to move the bar of getting what you want to see in a game up.


    Post edited by Catacomber on
  • edited December 2014
    ok as promised heres some pics for now its just a look at the new main menu and about 10 pics of the New landscape of Violethaven..

    in this pic ignore the character thats there its just a replacement till i finish armor dont want gil getting mad if im posting naked models since im still working out how to animate armor for my character -_-. Anyways this whole scene is dynamic with bird particles that fly through i added some fantasy style cloud particles to make the sky more appealing. grass was made in speedtree 7 along with the tress in the distance.

    photo superduperfinalmainmenu_zps02556e8b.png

    next up is the area Violethaven will be built it will only take up a portion of this area since its big enough to hold maybe all of newyork city. and i dont plan to make Violethaven that big. the whole map was done in world machine and that also includes the paths you have to take through the mountains to get to other areas the flat space for violethaven and the crater ridden area as well all done to allow natural erosion an terracing by world machine to make it as realistic as i could.

    photo VHScreen4_zps2e9f98ca.png



    photo VHScreen4_zps2e9f98ca.png

    image

    heres one of the playfields still under construction made this area to look like it was hit by a bunch of asteroids at some point.

    image


    this one is the same area viewed from above added a bit of light so you could see it better.

    image


    heres a work in progress waterfall i lit the area once again so you could see it better but this is only viewed from a distance since you wont be able to get over there. the water is suppose to be grey since this is suppose to be a dark fantasy i didnt want nice clear blue water in out door fields ^^

    image

    rest are just some random pics i took to show case the terrain a bit more.

    image

    image


    image


    image

    image


    This whole thing took me about 4 hours in world machine to get it to my liking. 8 hours if you count my power going out due to a storm making me lose my first creation :P anyways tell me what you think.
    Post edited by wtyson on
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

    or check out the face book page here https://www.facebook.com/ForeLoreGames
Sign In or Register to comment.