That’s interesting, I have noticed that you’ve advised Santi to keep ork as the driver for the majority of systems: which is what you are both now doing. I think that’s a great approach and makes a lot of sense given that ork with makinom can to ess…
Awesome I’m looking forward to this!
There are also a lot of GKC users in the GKC forums that are keen on integrating ork into their project for its versatility with schematics and powerful RPG systems when this is complete.
@Solkyoshiro and Santi…
Thanks @Scyra yes I’m aware of that and the description in the left corner that appears when a node is selected. That is the reason why I am asking, since that information exists in the editor. Just like most things, having it in a doc format is use…
It seems the intent of the question has been lost in communication, I meant to refer to the nodes not the schematics. If you thought I was meaning the schematics then that’s a fair response, given that they can be used for a near unlimited bespoke p…
Ok it's great to hear that you'd like to add that in the future, it would be very useful!
Yes we made sure to keep our data slim initially while we tested before creating more data. I feel like there will always be small tweaks and ideas that aris…
Got to give @Solkyoshiro a shoutout, they've been making awesome progress with the integration!
Most days Tikal has been on the the GKC forums brainstorming and problem solving with the Dev there. From what I gather the GKC dev seems quite keen to …
Thanks for the thorough response, im collaborating on it tomorrow with a team mate so It will be good to integrate those solutions.
That answers the majority of our questions, great to see that nearly all of it is able to be implemented in a straig…
Thanks GIL, we had a collaboration and went through that documentation and have now implemented it all. Works great!
Regarding the logging, that seems like the exact solution we are looking for.
The bestiary is more or less what we are planning on …
That would be fantastic @gamingislove thank-you!
Here are the links:
ABC controller - https://assetstore.unity.com/packages/tools/game-toolkits/ability-combat-toolkit-155168
Malbers animal controller - https://assetstore.unity.com/packages/tools/a…
I read on the discord that Tikal has used the official GKC integration to connect ABC and Malbers into Game kit controller and has then integrated these systems himself to have them all working well alongside ORK.
An official integration like this …
I’m also interested in this, I’ve considered trying to integrate Malbers animal controller like what Tikal has done, since it allows locomotion to a great degree and fine control over the character body parts. But I’m still waiting to see how involv…