@paulgswanson What ORK version are you using? Tested it in the game tutorial project and worked correctly. Setting and fading the position does the expected camera change.
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Do you have a small Wait step before the 2nd camera change (e.g. 0.1 second wait)?
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@chud575 Yes, they did - I'll most likely release an update tomorrow.
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@TAL That's very strange, working fine here (and there haven't been any changes to player spawning). Please check if the spawn ID of your spawn points and spawn player nodes match.
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Is this a bug or I did something wrong? The Player path selection(Purple) sometimes skips highlighting one or two cells in it's path. Unity 5.5 and Latest 2.9.1 ORK
Can you give me more details on your battle system setup?
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What ORK version are you using?
Tested it in the game tutorial project and worked correctly. Setting and fading the position does the expected camera change.
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Unity version 5.4.1f [if that matters]
Heres the event you requested we build for the tutorial
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Yes, they did - I'll most likely release an update tomorrow.
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After updating ORK to 2.9.1 and Unity to 5.5.0f3.
Spawn Player in my Events just stop working.
And put no console errors.
That's very strange, working fine here (and there haven't been any changes to player spawning). Please check if the spawn ID of your spawn points and spawn player nodes match.
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Is this a bug or I did something wrong?
The Player path selection(Purple) sometimes skips highlighting one or two cells in it's path.
Unity 5.5 and Latest 2.9.1 ORK
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It's a turn based grid combat, so far pretty much following the tutorial.
When adding a Status Upgrade at Status>Status Developments>Upgrade Settings, the visual editor goes haywire.
I'm using ORK 2.9.0 and I don't see the problem being mentioned in 2.9.1 release note.