Oh, sorry. I'm referring to the main menu. I was finding that if the main character didn't meet the requirements for the item (in this case, class level), the item way greyed out, meaning I couldn't use it on the character that did meet the requirem…
As far as I'm aware, the animations for walk/run are determined in the combatant tab. You can set the minimum run speed to say, 7, so if he always moves at a pace of 9, then he'll always run.
As for the evade animation, make sure the animation's wr…
Is there any way to customise the battle menu's sub-menu?
I'm finding the initial menu too wide, since it is set to accommodate the abilities menu, since it has to incorporate icons, use costs etc.
Yep, all in order GiL. The target has the item in his inventory, 'steal item' enabled, 'fix item' disabled, and 'steal factor' set to 1. 'Steal once' is also enabled.
As I said the in the previous post, all I ended up doing was duplicating the item…
Okay, so I'm an idiot. I've been obsessing over this for days, and yet, such a simple solution. The item wasn't 'stealable'.
I'll leave this up here for anyone else who is as sleep-deprived as myself ;)
When using an item on a character, it would be great if the requirement check was performed when the item was used. At the moment, only the party leader seems to be checked for the item's requirements.
Hey Winterwolf,
Your grid system and battle-calling idea isn't something that comes with ORK, though I suspect with some hard work and top-notch problem-solving skills, you'd be able to come up with something like that using the event system, and …
Good work so far dude, and remember, graphics aren't everything. I've been making 2D RPGs commercially for a while now, and those are relatively popular. So 3D on its own is a plus.
@gamingislove
Can you give me more details on your settings?
Are you using the start event settings in the Main Menu and an autostart event, or two autostart events?
And are your events set to be blocking events?
I checked these out for you dude. …
Ah, that's good! I haven't tested it yet, since I can't level my classes until the class exp bug is fixed. In hindsight, I can just set the starting class level and test from there :p
There's goooootta be something to do with this Skin I downloaded. I've transplanted all of the textures and settings from the new one into the BaseSkin, and eureka! I can finally edit things and they take immediate effect!
Thanks for trying to help…